POV-Ray : Newsgroups : povray.binaries.animations : Muscles (702KB MPEG-1) : Re: Muscles (702KB MPEG-1) Server Time
5 Jul 2024 11:00:55 EDT (-0400)
  Re: Muscles (702KB MPEG-1)  
From: David El Tom
Date: 3 Jan 2006 04:42:14
Message: <43ba46f6@news.povray.org>
Zeger Knaepen wrote:
> I'm trying to make a human model with muscle-flexing.  The results so far aren't
really exciting, but I thought it might be interesting to share them :)
> 
> Two problems though: I only found a detailed muscle-by-muscle description of the
arms and torso, none for the hands or legs, so that'll probably be just a guess once I
get to it.  Second problem: I can't do it with 1 blob, because limbs would blob
together if they get too close to each other.  But if I do it in different
blob-objects, the seams are visible :-/ Anyone has an idea how to solve this? :-/
> 
> anyway, please let me know what you think.  Good so far?  Or am I just wasting my
time? :)
> 
> cu!

looks impressive; good work !

I had something similar in mind for quite some time and was stumbling 
over the same problem.
Making the diffrent muscles out of blobs, but how to "skin" them.
One possible solution came in to my mind (but I didn`t tried it because 
I'm afraid it's terrible slow) is to define the muscles as 
blob-functions and then in the "skinning" step use another blob-function 
to seamlessly join this functions togehter.
Could be worth trying ....

.. dave ..


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